![]() I've seen this sort of thing with some games where moving around or interacting with certain things would affect the game's RNG, but this is just me speculating. However, I often found that if I didn't get the 2nd increase and then reloaded my save, I would never get the second increase unless I changed my routine upon reloading (Entering/leaving the bedroom again and/or talking to Nanako/Dojima then saving the game again) I found that messing around like this would result in me getting the second increase much more often than reloading x times, going straight to studying and failing to get it every time. You get a piece of text saying you looked at dictionary entries that took your interest which gives you a second Knowledge increase on top of the normal increase, you can save scum this by saving right before studying to try and get it every time. Now in your build/output folder you will have the entire compiled mod. For example if you study at night you have a chance to get 2 Knowledge stat increases, but it's merely a chance. Place initfree.bin from your unpacked copy of the game (details on unpacking the game in the Unpacking Persona 4 Golden section of the Beginner's Guide) into the build/input folder. It might have been related to the way the game handles RNG which would be unrelated to your table, I've definitely experienced some odd things with the game's RNG. I will play some more on my new save and see if it changes based on dungeon floor or something. ![]() I always have both options on and always get Sweep Bonus though. I always get seemingly random cards when I use it currently. I was thinking of looking at things more to always get a specific card, but haven't done anything with that yet. ![]() We also share information about your use of our website with our social media, advertising and analytics partners.I haven't noticed this and use those options all the time while playing. We use cookies to personalize content and ads, provide social media features, and analyze the use of our website. With the excuse thats a way to make the game better (for them. Back in PS2 emulator for P4, I imagine people abusing save states And Atlus even made custom difficulty settings for the babies to put 'EXP Won - More' to have to grind less on their first playthrough. This helps us measure the effectiveness of our marketing campaigns. persona is the type of game where people cheat a lot. Microsoft Advertising uses these cookies to anonymously identify user sessions. ![]() It also serves behaviorally targeted ads on other websites, similar to most specialized online marketing companies. The Facebook cookie is used by it's parent company Meta to monitor behavior on this website in order to serve targeted ads to its users when they are logged into its services. Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. The purpose of Google Analytics is to analyze the traffic on our website. zarroboogs / p4g-ct Public master 1 branch 0 tags Code zarroboogs added some slink flags bf22996 on 6 commits data added some cheat scripts + misc fixes 3 years ago README.md added new cheat + minor adjustments 3 years ago p4g-pc.CT added some slink flags 3 years ago preview.png pngquant on preview image 3 years ago README. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. But every month we have large bills and running ads is our only way to cover them. We dont have paywalls or sell mods - we never will. Random ID which serves to improve our technical services by i.e. A Persona 4 Golden PC (32-bit) (P4G PC 32) Tutorial in the Other/Misc category, submitted by MadMax1960. Server load balancing, geographical distribution and redundancy ![]()
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