That's an interesting deck-building decision. But it gets trickier as your deck becomes quite strong, and what you want it to be, and you still need to add and cut. And power-ups which restore energy, or make shots bounce, and so on. Swap a two-energy five-shot spray for a two-energy nine-shot spray. Swap out a one-energy single shot for a one-energy piercing shot, or a one-energy bomb, or a zero-energy doubleshot. At first, many of these are straightforward upgrades. At each level-up, you have to pick one card to remove from your deck and one to add from a random selection. Killing enemies also gives XP, levelling you up. And yes, this all happens in real time, not turn-based. Different attacks and power-ups (single shots, piercing shots, multi-shots, bombs, and more) cost different amounts of energy (which refreshes over time) to play, so you're trying to aim fast but choose carefully, not wasting energy on overkill. Select the card you want to play, aim your shot, and let it go. You have a hand of four cards, representing different attacks and power-ups. Enemies will approach you from the top, and you'll die if they reach and hit you three times. There you are, a little guy, stood still at the bottom of the screen. Manage cookie settings Jumping into the middle of a bombtastic run I played today Watch on YouTube To see this content please enable targeting cookies.
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